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Mirror’s Edge Review

February 6, 2009
Have some Faith!

Have some Faith!

EA’s DICE studio is more known for its multiplayer focus Battlefield series than for platformers, however this didn’t stop DICE from creating the unique Mirror’s Edge.  Mirror’s Edge is a unique premese within the world of gaming, bringing platforming into the first person view.  While there are a few hiccups with this ambitious title, overall it is a compelling package, but how compelling is it?  Continue to find out


So how compelling is the game?  Gameplay wise very, story wise, not so much.  Mirror’s edge spans accross 9 chapters + a prologue & tutorial and all of these levels have something to do with the story.  The story is primarily told through hand drawn cutscenes shown at the beginning & end of chapters along with in game conversations and cutscenes.  While the hand drawn artwork is unique, it isn’t extraordinarly well done.  These cutscenes are basic with their story telling, barely giving players a reason to continue the game.

Maybe I’m getting a little ahead of myself, Mirror’s Edge takes place in the not too distant future where player takes control of a runner named Faith.  As Faith explains in a cutscene at the beginning of the game, the city where she lives (And I assume the rest of the country & or world) has been taken over by Big Brother minus the actual Big Brother aspect of it & is strictly controlled.  Faith is a runner, basically a free runner who acts as an underground carrier for rebels & what not.  I won’t ruin any real plot points, but it deals with conspiracy & the like.  As I said earlier, not very compelling, however the gameplay helps compell the game forward.


The basis of the gameplay is that it is a platformer, in a first person view.  While this may sound strange to most people, as about 99.9% of all platformers are in third person, it works surprisingly well.  When running at high speeds, jumping & climbing through the city roofs & buildings, it is a real joy.  While streaming together combos to traverse the world is fun, it takes stumbles in difficult platforming situations.  These situations ru the gambet from, small & insignificant, to hair tearing frustration.  Luckily the latter is a rare problem.  The biggest stumble the game suffers from is play time.  The game will clock in about 6 hours or less, with some chapters lasting mere minutes.

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While there are options to improve the longevity of the game,  they tend to be difficult & deter less skilled players from participating in them.  These extra features include mostly time trials & speed runs.  For those not familiar with video game lingo, speed runs are when the player tries to beat a level within a very short amount of time, while time trials the goal is to reach various checkpoint markers throughout a given map.


Outside of the gameplay story Mirror’s Edge also shines when it comes too its visuals & audio.  While not mind blowing like Killzone 2, Mirror’s Edge takes a more artsy approach to its visual, making deep contracts between colors, most notably with white & red.  These contracts make Mirro’s Edge unique among the starch dark colors that are the new trend in gaming.  The audio is also well done with the death squishes that will make you cringe and good voice acting &  music.


Ultimately, Mirror’s Edge downfall is its length.  Even with valient effortd of speed runs, time trials & Trophies/Achievements, the game just lacks in longevity.  While I liked Mirror’s Edge & recommend it, at the current standard $60 price tag, it’s not worth the price of admission.  It has gone down to a new $50 price point, however my recommendation is to wait until it hits $40, or it is on sale.

Interested in a little more in depth few?  Check out our impressions on the demo here.



One Comment leave one →
  1. Dave permalink
    February 7, 2009 1:02 pm

    It is $40 at Target throughout the rest of the day today, Feb. 7th. That’s why I picked it up.

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