Crash Bandicoot 2 Review
The game picks up after the first game ends. Cortex having been defeated by Crash falls to earth and lands in a dark cave. Inside he finds a floating pink crystals. From here you are shown Crash and his sister Coco. If you stay with the cutscene and not skip it you can play a bonus level. From here Crash is teleported by Cortex and is told that he needs to collect Crystals in order to save the world. There will be other faces telling you things as well.
Like the first game, Crash Bandicoot 2 uses the same level design and technique. There are a variety of new settings like snow and more aquatic levels. Even though the core gameplay remains unchanged the levels are better. However the levels seem to be used a number of times. There are maybe 5 templates for the levels with those templates being reused in different ways for different levels. Expect to feel like your playing an old level again later in the game. Wampu fruits and Aku Aku return in this sequel and serve the same purpose.
Instead of moving across islands you are in a chamber area where the levels are stored. There are 5 levels per chamber and once you beat all 5 you face a boss to reach the next one. You are free to do each levels in whatever you like within each chamber. Each level has a crystal to find and each level has gems within them. Like the first game gems are found by destroying all the boxes. However unlike the first game the boxes you destroyed before a check point stay destroyed. This allows you to not completely redo a level to get a gem. The chamber also has boosts a save section which fixes the problem of saving in the first game.
A slight improvement over the original the game still looks fundamentally the same. The same situation as the graphics
Crash Bandicoot is everything a sequel should be. It keeps the feeling of the original alive while improving upon its shortcomings. This is a nice, cheap platformer for anyone looking for one.