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Ratchet & Clank: Size Matters Review

May 27, 2008

High Impact games, an offshoot of Insomniac games, have brought the legendary Ratchet & Clank series to the PsP with fantastic results.


The story starts off with Ratchet & Clank relaxing on the beach on planet Pokitaru. They are interupted by a girl writing a school report on heroes. She convinces the duo to destroy some robots around so she can take pictures of them (Which serves as a tutorial for the game). After they are done the girl, named Luna, is kidnapped and the dynamic duo sets off to save her. The classic set pf characters from the series return such as Ratchet, Clank and Captain Qwark. The plumber also makes a cameo but in the way he usually does. The voice actors from the console versions of the series return to voice the characters, even the gadgetron help desk girl.


You would think losing 3 buttons and an analog stick would completely kill the classic Ratchet & Clank gameplay formula, but thankfully, you’d be wrong. The default controls can be a little difficult, the analog stick is used as a normal movement with the D pad being used for strafing. Going back and forth between these two can be a bit difficult, and using the D pad isn’t as good as using the analog stick. Luckily in the options menu you can make the analog stick act as the strafing control which is the ideal set up for the game. Once you fix the controls your in the game your off to kill tons of robots.
The weapons, like all Ratchet & Clank games have a lot of variety and really make you use all them to complete the game. You will use everything from a pistol, to a shield, to a mini robot army. The difficulty of the game ranges from medium-mediumhard. What i mean is that in the normal game, the game is a decent difficulty level with bosses and extra events being harder. Challenge mode returns, adding extra diffculty, armor and more weapon levels.

To help you through the game are a handful of gadgets. These gadgets range from the series standard Hyerspot to a PDA. The most useful combat oriented (really the only combat oriented one) is the PDA. This allows you to buy ammo anytime/anywhere in the game. The only problem that it doesn’t cover all weapons. The other gadgets are used for platforming, going across to a deep hole, becoming smaller to hack a lock, things of that nature. Maybe one of the best parts of the game (besides combat) is the armor system. Rather than a handful of armors that you buy in the other Ratchet games, the game has armor sets, in Helm, Body, Hands and Feet forms. You are free to mix and match these sets at will. Having a full set will unlock a special ability, and certain armor combinations will do the same. This adds a lot of fun to the game that isn’t combat or platforming related.

The game allows you to play Clank for some parts of the game. His sections are fun and a nice change of pace from the standard Ratchet flare. Space batles are also in the game, however instead of a spaceship you control a giant version of clank.


The game has a multiplayer mode that can be used via Ad Hoc or via a wireless network. The multiplayer is fun but with little to no one online, it’ll be hard to find a match.

The game is stunning for a PsP game, even if it is over a year old. The animations aren’t as good as the latest Playstation 3 incarnation(obviously) but its still very well done. Like i mentioned in the story, all the voice actors of the series return bringing their A class voice acting to this portable game. The weapon, music and sound effects are also top notch.


Ratchet & Clank: Size Matters is a fantastic game. The gameplay is top notch, story entertaining, even if it is short by Ratchet & Clank standards. It comes in at about 8 and a half hours, however this does not include Challenge Mode which needs to be played.



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